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Access Wideners

Access wideners are used to remove protections from private, protected or final fields so you can access them.

They can act as an alternative to the @Accessor mixin annotation.

Creating your Access Widener

Your mod can only have one access widener file - create one in your src/main/resources folder - it should have the .accesswidener extension.

To load the access widener, add the following property to your fabric.mod.json file:

"accessWidener" : "file-name-here.accesswidener"

You will also need to configure Fabric Loom to load the access widener - or your mod will not compile if you use anything that has been modified.

loom {
    accessWidenerPath = file("src/main/resources/file-name-here.accesswidener")



Notice For Minecraft Development IntelliJ Plugin Users

As of version 1.5.22 you can simply right click any field, method or class and click the Copy AW Entry button in the dropdown - you can paste the copied entry into your access widener file.

The access widener file syntax is pretty simple to understand.

Access Widener Declaration

At the top of the file is the access widener declaration - this must always exist as it tells Fabric Loader how to parse the access widener entries.

The most common declaration is accessWidener v1 named The declaration format is as follows:

accessWidener   {version}   {mappings namespace}

Mappings type refers to one of the following:

  • named - Mappings are named, eg: TitleScreen
  • intermediary - Mappings are not named, eg: class_2920


The namespace is usually always named for normal mods.


Comments are supported, the line must start with a hashtag:

# This is a comment.

Class Access

To widen access to a class, the following format must be used:

{access type} class {class name}

Only two access types can be used on class entries:

  • accessible - Used when you want to access the class from another class.
    • The class itself becomes public.
    • All methods in the class are made public - if the method is private, the method is made final.
    • All fields in the class become public.
  • extendable - Used when you want to extend the class or override a method.
    • The class itself becomes public and final is removed if it exists on the class.
    • All methods are made protected and final is removed if it exists on the method.
# This is an example of a class entry.
accessible class net/minecraft/item/FoodComponent

Method Access

Similarly, to widen access to a method, the following format must be used:

{access type}   method   {class name}   {method name}   {method descriptor}

Only two access types can be used on method entries:

  • accessible
  • extendable

More information on method descriptors can be found here - usually you can use Linkie or the IntelliJ Minecraft Development plugin to automatically generate it for you.

# This is an example of a method entry.
# FoodComponent.getHunger() returns integer
accessible method net/minecraft/item/FoodComponent getHunger ()I

Field Access

Finally, to widen access to a field, the following format must be used:

{access type}   field   {class name}   {field name}   {field descriptor}

Only two access types can be used on field entries:

  • accessible
  • mutable - Removes final from the field.

If you want to make a field non-final and accessible, you must create two seperate entries:

# This is an example of a field entry - the field is private and final.
# MinecraftClient.soundManager
accessible field net/minecraft/client/MinecraftClient soundManager Lnet/minecraft/client/sound/SoundManager;
mutable field net/minecraft/client/MinecraftClient soundManager Lnet/minecraft/client/sound/SoundManager;

More information on field descriptors can be found here.


Linkie is an underrated tool that allows you to browse the classes, fields and methods of all the major mappings - it also lets you generate access wideners and mixin targets:

Not affiliated with Mojang Studios or the Fabric Project.