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For advanced techniques and in-depth documentation, you can refer to official resources such as the SpongePowered Mixin Wiki, join the Fabric Discord, or explore the Fabric Wiki.

Additionally, MixinExtras by LlamaLad7 provides useful annotations like @WrapWithCondition for further mixin capabilities.

Mixins are a powerful tool that allows mod you to modify existing Minecraft code. By injecting custom logic, removing mechanics, or modifying values, mixins enable a wide range of possibilities for enhancing gameplay and extending functionality.

Fabric Loader loads Mixins for you! You can skip the mixin environment set up and can get straight into creating mixins.

The @Mixin Annotation

The @Mixin annotation is a crucial element in defining a class as a mixin. Any properties or methods inherited or contained within the mixin class will be injected into the target class. This provides a seamless way to extend and modify the base game behavior without directly modifying the original Minecraft source code.

Example of using the @Mixin annotation:


public class ExampleMixin {
    // Custom code to be injected into MinecraftServer class

The @Inject Annotation

The @Inject annotation plays a central role in mixins, allowing you to modify code at specific injection points. By using various parameters such as at, method, and slice, you can control the precise location and conditions of code injections.

Example of using the @Inject annotation:


@Inject(at = @At("HEAD"), method = "loadWorld", cancellable = false)
private void init(CallbackInfo info) {
    // Custom code to be injected at the start of MinecraftServer.loadWorld()

The @Shadow Annotation

The @Shadow annotation grants access to fields and methods from the target class within the mixin. This allows you to interact with the target class properties while preserving compile-time type safety without requiring explicit casts.

Example of using the @Shadow annotation:


public abstract class MinecraftServerMixin {
    public long[] tickTimes;

Registering Mixins

Mixins must be registered to be active in the mod. This is accomplished through the .mixin.json file, which is located in the src/main/resources folder. You need to specify the package, mixins to load, and applicable environments (client, server, or both).

Sample .mixin.json configuration:


    "required": true,
    "package": "com.yourmodpackage.mixin",
    "compatibilityLevel": "JAVA_17",
    "injectors": {
        "defaultRequire": 1
    "mixins": [
    "client": [],
    "server": []

Additional Mixin Applications

Apart from injecting code, mixins can be used for various other purposes.

For example, the @Pseudo annotation allows mixins to work with other mods without causing crashes if the target is unavailable.

However, you need to exercise caution with certain annotations like @Redirect and @Overwrite to ensure compatibility with other mods.

Not affiliated with Mojang Studios or the Fabric Project.